Zelda 64 Link

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Zelda 64 Pro

Zelda Gameshark Item Codes

After a whole bunch of tinkering with gameshark codes on my own, I have pretty much found out how to equip just about every item in the game that you want at any time. I don't recommend that you just go tinkering with codes like I did, as you can really screw up your game in the process. But I really don't care, so you get the benefits without the risks.

Notes: I know the digit codes I gave should all be accurate, but as for the base codes, I only know for Version 1.2 of the game. Any reactions in the game I list are using the version 3.30 Gameshark pro with my game, so they may, and I say may, be different. If you do not have the item, it will still be equipped and work as long as you have what is required to make it work. (Magic, arrows, stuff like that.)

Base codes for version 1.0 of the game:

  • Equip Item to B-Button - 8011A638 00??
  • Equip Item to Left C-Button - 8011A630 00??
  • Equip Item to Right C-Button - 8011A63B 00??
  • Equip Item to Down C-Button - 8011A63A 00??

Base codes for Version 1.1 of the game:

  • Equip Item to B-Button - 8011A7F8 00??
  • Equip Item to Left C-Button - 8011A7F9 00??
  • Equip Item to Right C-Button - 8011A7FB 00??
  • Equip Item to Down C-Button - 8011A7FA 00??

Base codes for Version 1.2 of the game:

  • Equip Item to B-Button - 8011ACE8 00??
  • Equip Item to Left C-Button - 8011ACE9 00??
  • Equip Item to Right C-Button - 8011ACEB 00??
  • Equip Item to Down C-Button - 8011ACEA 00??

Now that that is out of the way, you take the following digits and replace them with the ?? in the code. They should work the way I describe no matter what version of the game you have. I divided them up by the tens digit to make it this page easier to sort.

Top - Base 0 codes - Base 10 codes - Base 20 codes - Base 30 codes - Base 40 codes - Base 50 codes -

Base 0 Codes

  • 00 - Deku Stick
  • 01 - Deku Nuts
  • 02 - Bombs
  • 03 - Nothing (Sometimes it will show A Deku Stick, but the B button will not work and other icons may be faded out. You can still use C-Buttons. This is the equivalent to Swordless Link and alows you to do some of the tricks involved.)
  • 04 - Fire Arrows (Just the arrows as the icon, but it should work as normal. As a kid it causes him to take out his slingshot, even if he does not have one.)
  • 05 - Din's Fire
  • 06 - Nothing (Sometimes it will show A Deku Stick, but the B button will not work and other icons may be faded out. You can still use C-Buttons. This is the equivalent to Swordless Link and alows you to do some of the tricks involved.)
  • 07 - Fairy Ocarina
  • 08 - Ocarina of Time
  • 09 - Nothing (Sometimes it will show A Deku Stick, but the B button will not work and other icons may be faded out. You can still use C-Buttons. This is the equivalent to Swordless Link and alows you to do some of the tricks involved.)
  • 0A - Hookshot (Link Freezes in place if you use it as a kid.)
  • 0B - Longshot (LInk Freezes in place if you use it as a kid.)
  • 0C - Ice Arrows (Just the arrows as the icon, but it should work as normal. As a kid it causes him to take out his slingshot, even if he does not have one.)
  • 0D - Farore's Wind (As long as you have magic, you can use this spell anywhere, even outside of temples!)
  • 0E - Boomerang (Untested as an adult.)
  • 0F - Lense of Truth (Requires Magic)

Base 10 Codes

  • 10 - Magic Beans
  • 11 - Megaton Hammer (Invisible as a kid, but still works.)
  • 12 - Light Arrows (Just the arrows as the icon, but it should work as normal. As a kid it causes him to take out his slingshot, even if he does not have one.)
  • 13 - Nayru's Love
  • 14 - Empty Bottle
  • 15 - Red Potion (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
  • 16 - Green Potion (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
  • 17 - Blue Potion (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
  • 18 - Bottled Fairy (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
  • 19 - Fish (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
  • 1A - Milk (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
  • 1B - Bottled Letter (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
  • 1C - Blue Fire (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
  • 1D - Bug (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
  • 1E - Big Poe (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
  • 1F - Half filled Milk (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)

Base 20 Codes

  • 20 - Poe (Put it on B and you can use it over and over again. If you have it set to a C-Button, re-equipping it will refill the bottle.)
  • 21 - Weird Egg
  • 22 - Chicken
  • 23 - Zelda's letter
  • 24 - Keaton Mask
  • 25 - Skull Mask
  • 26 - Spooky Mask
  • 27 - Bunny Hood
  • 28 - Goron Mask
  • 29 - Zora Mask
  • 2A - Gerudo Mask
  • 2B - Mask of Truth
  • 2C - Sold Out
  • 2D - Pocket Egg
  • 2E - Pocket Cucco
  • 2F - Cojiro

Base 30 Codes

  • 30 - Odd Mushroom
  • 31 - Odd Potion
  • 32 - Poacher's Saw
  • 33 - Non Working broken Biggoron Sword (From the trading sequence.)
  • 34 - Prescription
  • 35 - Eyeball Frog
  • 36 - Eye Drops
  • 37 - Claim Check
  • 38 - Bow with Fire Arrows
  • 39 - Bow with Ice Arrows
  • 3A - Bow with Light Arrows
  • 3B - Kokiri Sword
  • 3C - Master Sword (As a kid, he holds the Kokiri sword, but it attacks with the range of the Master Sword and causes as much damage.)
  • 3D - Giant's Knife (It will give the icon of the full giant's knife, but it will be broken. As a kid, he pulls out the master sword and holds it between his legs when he runs. When he attacks with it as a kid, he uses the handle of the master sword to attack.)
  • 3E - Deku Shield (Nothing happens when you use it)
  • 3F - Hylian Shield (Nothing happens when you use it)

Base 40 Codes

  • 40 - Mirror Shield (Link moves slightly and the game freezes when you try and use it.)
  • 41 - Kokiri Tunic (Link pulls out the eye drop bottle when you use it.)
  • 42 - Goron Tunic (Link moves slightly and the game freezes when you try and use it.)
  • 43 - Zora Tunic (Link pulls out the Fairy Ocarina, even if you don't have one)
  • 44 - Kokiri Boots (Link moves slightly and the game freezes when you try and use it.)
  • 45 - Iron Boots (Link pulls out the eye drop bottle when you use it.)
  • 46 - Hover Boots (Link moves slightly and the game freezes when you try and use it.)
  • 47 - Deku Seed Back (Link pulls out the Fairy Ocarina)
  • 48 - Bigger Deku Seed Bag (Link moves slightly and the game freezes when you try and use it.)
  • 49 - Biggest Deku Seed Bag (Link pulls out the eyedrop bottle when you use it.)
  • 4A - Quiver of Arrows (Link Moves slightly and the game freezes when you try and use it.)
  • 4B - Bigger Quiver (Link pulls out the Fairy Ocarina)
  • 4C - Biggest Quiver (Link Moves slightly and the game freezes when you try and use it.)
  • 4D - Bomb Bag (Link pulls out the eyedrop bottle)
  • 4E - Bigger Bomb Bag (Link Moves slightly and the game freezes when you try and use it.)
  • 4F - Biggest Bomb Bag (Link Moves slightly and the game freezes when you try and use it.)

Base 50 Codes

  • 50 - Goron Bracelet (Link Moves slightly and the game freezes when you try and use it.)
  • 51 - Silver Gauntlets (Link pulls out the Eyedrop bottle)
  • 52 - Golden Gauntlets (Link Moves slightly and the game freezes when you try and use it.)
  • 53 - Silver Scale (Link Moves slightly and the game freezes when you try and use it.)
  • 54 - Gold Scale (Link Moves slightly and the game freezes when you try and use it.)
  • 55 - Broken Giant's Knife (The icon shows the broken giant's knife. As a kid, Link holds the master sword between his legs when he runs and uses the handle when he attacks with it.)
  • 56 - Adult Wallet (Link Moves slightly and the game freezes when you try and use it.)
  • 57 - Giant's Wallet (Link Moves slightly and the game freezes when you try and use it.)
  • 58 - Deku Seeds (Link Moves slightly and the game freezes when you try and use it.)
  • 59 - Fishing Rod (It is invisible. If you cast it, Link will freeze but the game will not. Press start and it will sometimes turn into a deku stick.)
  • 5A - Static Pattern (Link Moves slightly and the game freezes when you try and use it.)
  • 5B - Static Pattern (Link pulls out the Fairy Ocarina)
  • 5C - Static Pattern (Link Moves slightly and the game freezes when you try and use it.)
  • 5D - Static Pattern (Link Pulls out the Eyedrop bottle)
  • 5E - Static Pattern (Link Moves slightly and the game freezes when you try and use it.)
  • 5F - Static Pattern (Link Pulls out the Fairy Ocarina)

That is what I have for now, but I will test more digits later. Once again, I discourage you from testing out codes in this random way, as it could screw things up. Have fun with the codes, and feel free to submit any glitches you find with them via E-Mail.